NYU ITP 4-in-4 » Day 3 http://4-in-4.com 4 Projects in 4 Days Mon, 24 Jan 2011 15:30:15 +0000 en-US hourly 1 http://wordpress.org/?v=3.5.2 day 3 http://4-in-4.com/2011/01/24/day-3/ http://4-in-4.com/2011/01/24/day-3/#comments Mon, 24 Jan 2011 15:24:43 +0000 yuditskaya http://4-in-4.com/?p=479 another one with lost beads from a tibetan necklace. This one has 11 strands, they did not tie neatly in the back, managing many strands is a tricky matter, luckily the clasp hides most of my indiscretions.

Here is a helpful video on using crimping beads: http://www.youtube.com/watch?v=I3Hy5KjSPLw

they are conductive, now that I can make pretty necklaces, maybe I can start using electrical components in them.

However, what electrical component has the mystical powers of a lost tibetan bead?

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4×4 Day 3: Music Video http://4-in-4.com/2011/01/20/4%c3%974-day-3-music-video/ http://4-in-4.com/2011/01/20/4%c3%974-day-3-music-video/#comments Thu, 20 Jan 2011 06:32:07 +0000 Matthew Rader http://4-in-4.com/?p=456 Shot a music video today for Twin Shadow.  Can’t really show much for obvious reasons…

There is quite a bit of post production work to do now and that it going to round out my 4×4 week.

I spent quite a few hours Wednesday night/Thursday morning struggling to get Cineform’s video codec to render alpha channels – it doesn’t for the $100 neoscene pack.  Anyone want to help a brutha out with Neo4k or Neo3D? In the frustration I did learn a cool feature of the Adobe Creative Suite CS5 called Adobe Dynamic Link.  Remember how you have to render out all those After Effects comps to get them into timeline software, in this case Premiere, well  if you have a kick ass computer, I do, you can use Premiere and simply import an AE sequence and bam.  AE is open at the same time so changes you make in AE effect Premiere in real time.  Hella cool and saves a lot of time especially when mocking this up quickly.

<3 rader

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You Might As Well Jump http://4-in-4.com/2011/01/19/you-might-as-well-jump/ http://4-in-4.com/2011/01/19/you-might-as-well-jump/#comments Thu, 20 Jan 2011 00:08:11 +0000 spikem http://4-in-4.com/?p=436 On Day 1 I took this picture of a friend jumping:

DSC_0013.jpg

I liked the image so much, that I decided to do a Philippe Halsman-esque photoshoot of people jumping for my next project. I’ve been taking pictures with my Nikon D40x for about a year now, and as an amateur photographer I’m always looking for chances to improve my skills and try new things. This seemed like a more exciting way to investigate portrait photography, and I knew that I wouldn’t have many chances to take photos once the semester started.

A few of my favorite (hastily edited) photos follow. You can find the set (for what it’s worth) here.

DSC_0034

DSC_0245

DSC_0349

DSC_0161

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The Views Less Seen http://4-in-4.com/2011/01/19/the-views-less-seen/ http://4-in-4.com/2011/01/19/the-views-less-seen/#comments Wed, 19 Jan 2011 22:50:09 +0000 Mike Cohen http://4-in-4.com/?p=422 Here’s a bunch of photographs taken from vantage points that are not seen very often at ITP, if ever.

http://www.flickr.com/photos/tylerdurden3181/sets/72157625862952834/

some highlights:

IMG_5831.jpg

IMG_5851.jpg

IMG_5861.jpg

IMG_5917.jpg

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GOST http://4-in-4.com/2010/03/18/gost/ http://4-in-4.com/2010/03/18/gost/#comments Thu, 18 Mar 2010 04:44:59 +0000 yuditskaya http://4-in-4.com/?p=364 The Global Organization for the Socialization of post-Turing-complete-entities

working on logo:

and web site:

http://www.sofyyuditskaya.com/sonia/wp-content/uploads/2010/03/Picture-24.png

so goes the groundwork.

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Atari ET Cartridge 3D Model: my first Blender project http://4-in-4.com/2010/03/16/atari-et-cartridge-3d-model-my-first-blender-project/ http://4-in-4.com/2010/03/16/atari-et-cartridge-3d-model-my-first-blender-project/#comments Wed, 17 Mar 2010 03:28:15 +0000 Greg Borenstein http://4-in-4.com/2010/03/16/atari-et-cartridge-3d-model-my-first-blender-project/ For day 3 of the 4-in-4, I made a Blender model of an Atari cartridge, specifically, “ET: The Extra-Terrestrial” from 1983. This model is the first step on a large project I’m undertaking: a diorama depicting a hoard of millions of ET cartridges buried in a dump outside of Alamogordo, NM.

When Atari undertook the design of the game, they expected wild commercial success. The whirlwind development process was designed to capitalize on the incredible popularity of Steven Spielberg’s movie. Unfortunately, it also lead to an extremely poor level of quality in the final game, which was boring, confusing, and featured abominable graphics:

The result was millions of unsold cartridges that the company had no way to dispose of. Eventually, the hit on the solution of burying the cartridges in a dump outside of Alamogordo, New Mexico.

I first heard of the dumping from Nick Montfort’s excellent history of the Atari 2600 Racing the Beam. For more on the topic, see the Wikipedia and Snopes articles on the topic.

This 3D modeling project is the first step towards building a diorama depicting the full dump with millions of cartridges, the concrete slab that covers it, and the New Mexico dessert and sunset above.

To start out, I searched out high quality scans of the Atari cartridge online. I ended up finding them on Atari Age. Here, for example, is the front of the cartridge:

I used these high resolution scans and some other research to figure out the dimensions of the cartridge and set about building a basic rectangular solid that matched these dimensions.

I used Blender as my 3D modeling tool of choice on the recommendation of Scott Wayne Indiana. With lots of help from Scott, I managed to get going with the basics in Blender and, eventually, I had a rectangular solid with the right proportions:

ET Cartridge 3D Model slab

(Note, both Scott and I found Super3boy‘s Blender tutorials to be incredibly useful in the process of getting started with this complicated program. It’s both humbling and really helpful to learn by listening to a bunch of tutorials narrated by a kid who sounds like he’s about 7.)

After I had that down, I started working on adding the cutaways for the stickers on the top and front. Using Blender’s “add difference marker” functionality, I was able to use separate rectangles to carve those out from the original slab. Then, finally, I added a bevel to the edge of the cartridge to simulate the roundness of the original:

ET Cartridge 3D Model with insets

Writing down this process in a few simple sentences makes it sound linear and straightforward. It was actually difficult and somewhat challenging. Without Scott’s help, the entire endeavor would have taken significantly longer.

Once I had the basic shape of the cartridge worked out, it was time to try to add the graphic stickers to the top and side. After an initial attempt to navigate Blender’s nest of menus (aided by this tutorial on textures in Blender) I eventually managed to map the image all over my entire object:

ET Cartridge 3D Model with misapplied graphic

This was not quite what I wanted, but it was exciting to see an image actually appear for the first time. Eventually, I found the Blender wiki tutorial on multiple materials which explained how I could apply an image to just one specific surface of my object. This also made the Blender menu system start to make sense to me for the first time (by explaining the way selections made in certain menus modified the options available to you in others.) The result was a cartridge that was really starting to look right:

ET Cartridge 3D Model with correctly applied graphic

The end cap should have the ET logo image on it — which isn’t working for some reason I don’t understand — but otherwise this is really starting to be what I was aiming for. I even added an additional gnarled black texture to emulate the molded plastic of the non-sticker part of the cartridge. I’ll probably include that texture in the final print, but I’m not showing it here because it made it very hard to see the details of my 3D modeling in Blender’s preview images.

There are two next steps forward for me on this project. One of them is to get a 3D print made of this cartridge, mainly to gain experience with 3D printing. The second step is to make a model of the ET box and start combining multiples of that box and this cartridge into the limitless pile that sits under the Alamogordo sand.

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The Battle of Brooklyn http://4-in-4.com/2010/03/16/the-battle-of-brooklyn/ http://4-in-4.com/2010/03/16/the-battle-of-brooklyn/#comments Tue, 16 Mar 2010 17:53:47 +0000 Morgen Fleisig http://4-in-4.com/?p=350 So I actually ended up spending yesterday researching the history of The Battle of Brooklyn–also known as The Battle of Long Island–for a game Julio Terra and are working on for Come Out and Play.

The game would consist of two teams defending and conquering territory in the current landscape with reference to the landscape that existed at the time of battle.

Ideally, historically important destinations will be geotagged, and players can see where they are on period maps, relating it obviously to where they are in the contemporary city. The “Redcoats” will be given specific objectives to capture, while the “Revolutionaries” will be given defensive positions, and can send out expeditionary forces to prevent capture.

The capture and defend mechanism is at the moment envisioned with cameras. The Redcoats photograph predetermined locations and icons, and email them back to headquarters, while the Revolutionaries try to defend those positions by photographing the Redcoats first. The game may or may not end with a variant of Capture the Flag at Stone House, the likely game headquarters, and site of one of the final critical skirmishes of that battle.

Each team’s status along the way would be updated with reference to how the actual battle played out, so that players have the opportunity to learn about the historical events that occurred in the locations the game is taking place, and develop a deeper appreciation for Brooklyn’s past and relevance to early days of the Revolution.

The critical locations stretch from Gravesend Bay at the southern end of Red Hook, to the Cemetery of the Evergreens, and west to Brooklyn Heights, as can be seen from “Howe’s Map” of October 1776:

Credit: Brooklyn On Line

The point to the British seizing Brooklyn and New York was to wrest control of the Hudson River from the Americans and separate New England from the remainder of the Continental United States.

Critical locations and dates [Credit: Brooklyn On Line and NY Freedom]:

June 29, 1776: The British main army under General William Howe arrives in the New York Harbor.

Through July: The greatest British expeditionary force to date assembles and lands at Staten Island.

August 22: 15,000 British soldiers cross the Verrazano Narrows in 88 frigates and land at Graves End.  Washington continued to reinforce troops on the ridges of what is today Brooklyn Heights and Park Slope south through Sunset Park.

August 26: British forces began to move in two flanks:
1. Up Brooklyn’s western shoreline
2. Eastward of the ridgeline and behind the Revolutionary forces and northwards towards Brownsville, New Lots and what is today the Cemetery of the Evergreens.

August 27:
1. The eastern flank turned westward and attacked the Americans near Bedford and Fulton.
2. The western flank drove eastward near what is now Sunset Park.

From here it gets more chaotic, but in short, the American forces at the north end of today’s Prospect Park are violently routed up Flatbush and down the slope on Port Road (near 1st Street).  They felled a large oak and defended themselves in Prospect Park at what is known and marked as Battle Pass, and this bought them some time.

Meanwhile, the Americans that were fighting off the western invasion withdrew northward along the Gowanus Creek (today the Canal). While the final offensive at Stone House cost Americans many casualties, it also gave the remaining forces the opportunity to withdraw to the heights.

Heavy rains ensued, and Howe opted for seige over head-on attack, after the defeats in Boston.

August 28 et seq: Washington retreated across the East River to Manhattan.

Mapping this onto a current map is not straightforward, and will require more research, but here is my first pass:

View The Battle of Brooklyn in a larger map

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What’s the Difference? http://4-in-4.com/2010/03/16/whats-the-difference/ http://4-in-4.com/2010/03/16/whats-the-difference/#comments Tue, 16 Mar 2010 17:52:42 +0000 Mike Cohen http://4-in-4.com/?p=352 In my continuing effort to do things at 4-in-4 that I’ve never done before, for Day 3, I wanted to do a video project. I wanted to come up with one question to ask people on the floor. I started out thinking something abstract would work, like “where are you going?”, but I decided in the end that simple always wins. I asked people, “what’s the difference between you now and before you came to ITP?”


What’s the Difference?

Thanks to everyone in the video for volunteering your time.

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4-in-4: 3 http://4-in-4.com/2010/03/15/4-in-4-3/ http://4-in-4.com/2010/03/15/4-in-4-3/#comments Tue, 16 Mar 2010 01:41:14 +0000 voidit http://4-in-4.com/?p=345 L1120754

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Day 3 – Mash Up: We Will Rage You http://4-in-4.com/2010/03/15/day-3-mash-up-we-will-rage-you/ http://4-in-4.com/2010/03/15/day-3-mash-up-we-will-rage-you/#comments Tue, 16 Mar 2010 00:35:09 +0000 dp1244 http://4-in-4.com/?p=331 We Will Rage You (Linda Ronstadt vs RATM)

I have finally, after talking about making mash ups for 4 years or so, created one of my own.  ”We Will Rage You” is a combination Linda Rondstadt “We Will Rock You” vs RATM “Maggie’s Farm”  I had to use Soundtrack Pro, cuz I’m not about to buy Ableton Live.  I learned the best way to make it is by cutting up each section of the song, any differential just give it’s own track.  The issue with doing that is if you need to slow down any of the instrumentals, I’ll need to find a way to coordinate the changed sample rate.  After Using 11 tracks (3 more deleted), and 8 1/2 hours, it’s done.  It’s my first, but I hope people who like mash ups and Rage Against The Machine will like it(NOTE: apologies, there’s 8 seconds of silence at the top, no clue why).

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photoshop fun http://4-in-4.com/2010/03/15/photoshop-fun/ http://4-in-4.com/2010/03/15/photoshop-fun/#comments Mon, 15 Mar 2010 22:32:38 +0000 jelani http://4-in-4.com/?p=329 Used 4 headshots of diana and a few custom brushes to create this. It was pretty fun. I havn’t done anything creative with photoshop in far too long.

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Soft Circuit Sampler http://4-in-4.com/2008/08/01/soft-circuit-sample/ http://4-in-4.com/2008/08/01/soft-circuit-sample/#comments Fri, 01 Aug 2008 13:40:22 +0000 Kate Hartman http://5-in-5.com/?p=195 For my project for the day, I created the beginnings of a Soft Circuit Sampler – a conductive textiles version of the traditional needlework sampler. According to Wikipedia:

“The oldest surviving samplers were constructed in the 15th and 16th centuries. As there were no pre-printed patterns available for needleworkers, a stitched model was needed. Whenever a needlewoman saw a new and interesting example of a stitching pattern, she would quickly sew a small sample of it onto a piece of cloth – her ‘sampler’. The patterns were sewn randomly onto the fabric as a reference for future use, and the woman would collect extra stitches and patterns throughout her lifetime.

16th Century English samplers were stitched on a narrow band of fabric 6-9in (15-23cm) wide. As fabric was very expensive, these samplers were totally covered with stitches. These were known as band samplers and valued highly, often being mentioned in wills and passed down through the generations.”

I decided to do an interpretation of the band sampler and have the base cloth for my sampler be a long, narrow form:

Since the idea with the sampler is to collect techniques as you learn them, this is just the beginning of a work in progress. The first example on it compares various soft conductors: ironed-on conductive fabric, as well as machine-sewn and hand-sewn conductive thread.

Soon to be added are different insulation techniques, crimp beads with surface mounts components, as well as various connectors and switches. More pictures to follow!
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crocheted plastic bag skirt http://4-in-4.com/2008/08/01/skirt/ http://4-in-4.com/2008/08/01/skirt/#comments Thu, 31 Jul 2008 20:46:42 +0000 Kristin O'Friel http://5-in-5.com/?p=187 the waste of the skirt is crocheted out of recycled plastic grocery bag strips and the skirt length out of inflated plastic bags.


more 5-in-5 photos on flickr

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The Ultimate Personality Test, Click Hanger, Is Here! http://4-in-4.com/2008/08/01/the-ultimate-personality-test-click-hanger-is-here/ http://4-in-4.com/2008/08/01/the-ultimate-personality-test-click-hanger-is-here/#comments Thu, 31 Jul 2008 19:49:33 +0000 Andrea Dulko http://5-in-5.com/?p=182 Do you want Humphrey to succeed, or would you rather see him plummet. It’s up to you. With Click Hangers everyone works together to feed the hiker trail-mix from the blue square. To do this simply click once for each nut or raisin you’d like to feed him. Check his progress my clicking the corresponding button, but don’t click avalanche or you’ll ruin it for everyone!

Click Hanger!

In a previous post, I described how this idea stemmed from a desire to make people aware of how many times they click their mouse each day. Invisibly tracking mouse events on a Mac proved more difficult than anticipated. As an alternative, Josh and I used a embedded Processing app to simulate the effect in a localized area.

For each click, Processing sends a “1″ to grab.php:

grab.php inserts the 1′s into the click_hanger table.

Another file, read.php, takes the SUM of clicks and displays the hiker position accordingly.

Check out what Joshua has to say.

That’s all! Thanks.

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Click Hanger http://4-in-4.com/2008/08/01/click-hanger-2/ http://4-in-4.com/2008/08/01/click-hanger-2/#comments Thu, 31 Jul 2008 19:28:28 +0000 Joshua Berry http://5-in-5.com/?p=181 Andrea and I built a little game based the Price is Right’s Cliff Hanger. The original intent was to pay homage to the absurd amount of mouse clicks we all must make in a single day by sending the ol’ mountain climber up the hill. I spent much of day 3 researching open source options for logging mouse clicks from Windows. Since every option I found was written in C, I began what I soon discovered was the daunting task of installing C compilers and debuggers without any knowledge whatsoever of C. There was some problem with the debugger installation that I could not overcome in one day, and my code would not compile, so we decided to drop that piece of the project for the time being and simulate it with a Processing application. The processing application stores into mySQL a value every time the mouse is clicked.

What began as more of a comment on our aggressive use of computers has turned into a game. The mountain climber moves up the mountain with each click on the blue square. Other users can sabotage the mountain climber by causing an avalanche. Try it, it’s fun!

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