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	<title>NYU ITP 4-in-4</title>
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	<link>http://4-in-4.com</link>
	<description>4 Projects in 4 Days</description>
	<lastBuildDate>Mon, 24 Jan 2011 15:30:15 +0000</lastBuildDate>
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		<title>day 4</title>
		<link>http://4-in-4.com/2011/01/24/day-4/</link>
		<comments>http://4-in-4.com/2011/01/24/day-4/#comments</comments>
		<pubDate>Mon, 24 Jan 2011 15:30:15 +0000</pubDate>
		<dc:creator>yuditskaya</dc:creator>
				<category><![CDATA[January 2011]]></category>

		<guid isPermaLink="false">http://4-in-4.com/?p=482</guid>
		<description><![CDATA[a right click menu in the form of a plug in for pd that plops down objects for you: also note the search window! pd is getting a bunch of useful functionality built in!]]></description>
			<content:encoded><![CDATA[<p>a right click menu in the form of a plug in for pd that plops down objects for you:</p>
<p><a href="http://4-in-4.com/wp-content/uploads/2011/01/Screen-shot-2011-01-24-at-10.27.37-AM.png"><img class="alignnone size-medium wp-image-483" src="http://4-in-4.com/wp-content/uploads/2011/01/Screen-shot-2011-01-24-at-10.27.37-AM-375x234.png" alt="" width="375" height="234" /></a></p>
<p><a href="http://4-in-4.com/wp-content/uploads/2011/01/Screen-shot-2011-01-24-at-10.28.02-AM.png"><img class="alignnone size-medium wp-image-484" src="http://4-in-4.com/wp-content/uploads/2011/01/Screen-shot-2011-01-24-at-10.28.02-AM-375x291.png" alt="" width="375" height="291" /></a></p>
<p>also note the search window! pd is getting a bunch of useful functionality built in!</p>
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		<title>day 3</title>
		<link>http://4-in-4.com/2011/01/24/day-3/</link>
		<comments>http://4-in-4.com/2011/01/24/day-3/#comments</comments>
		<pubDate>Mon, 24 Jan 2011 15:24:43 +0000</pubDate>
		<dc:creator>yuditskaya</dc:creator>
				<category><![CDATA[Day 3]]></category>
		<category><![CDATA[January 2011]]></category>

		<guid isPermaLink="false">http://4-in-4.com/?p=479</guid>
		<description><![CDATA[another one with lost beads from a tibetan necklace. This one has 11 strands, they did not tie neatly in the back, managing many strands is a tricky matter, luckily the clasp hides most of my indiscretions. Here is a helpful video on using crimping beads: http://www.youtube.com/watch?v=I3Hy5KjSPLw they are conductive, now that I can make [...]]]></description>
			<content:encoded><![CDATA[<p>another one with lost beads from a tibetan necklace. This one has 11 strands, they did not tie neatly in the back, managing many strands is a tricky matter, luckily the clasp hides most of my indiscretions.</p>
<p>Here is a helpful video on using crimping beads: http://www.youtube.com/watch?v=I3Hy5KjSPLw</p>
<p>they are conductive, now that I can make pretty necklaces, maybe I can start using electrical components in them.</p>
<p>However, what electrical component has the mystical powers of a lost tibetan bead?</p>
<p><a href="http://4-in-4.com/wp-content/uploads/2011/01/subways.png"><img class="alignnone size-medium wp-image-480" src="http://4-in-4.com/wp-content/uploads/2011/01/subways-281x375.png" alt="" width="281" height="375" /></a></p>
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		<item>
		<title>day 2</title>
		<link>http://4-in-4.com/2011/01/24/day-2/</link>
		<comments>http://4-in-4.com/2011/01/24/day-2/#comments</comments>
		<pubDate>Mon, 24 Jan 2011 15:18:48 +0000</pubDate>
		<dc:creator>yuditskaya</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://4-in-4.com/?p=476</guid>
		<description><![CDATA[a tibetan necklace broke at a shop on the way to school. I bought some beads cheap and made a new one. the necklace has three strands, passing by the tibetan beads as a hub, with brass spacer beads tying off the back, with a brass clasp.]]></description>
			<content:encoded><![CDATA[<p>a tibetan necklace broke at a shop on the way to school. I bought some beads cheap and made a new one.</p>
<p>the necklace has three strands, passing by the tibetan beads as a hub, with brass spacer beads tying off the back, with a brass clasp.</p>
<p><a href="http://4-in-4.com/wp-content/uploads/2011/01/subways-1.png"><img class="alignnone size-medium wp-image-477" src="http://4-in-4.com/wp-content/uploads/2011/01/subways-1-326x375.png" alt="" width="326" height="375" /></a></p>
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		<title>The Incident: Sweded</title>
		<link>http://4-in-4.com/2011/01/21/the-incident-sweded/</link>
		<comments>http://4-in-4.com/2011/01/21/the-incident-sweded/#comments</comments>
		<pubDate>Sat, 22 Jan 2011 00:12:01 +0000</pubDate>
		<dc:creator>Greg Borenstein</dc:creator>
				<category><![CDATA[Day 4]]></category>
		<category><![CDATA[January 2011]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[sweded]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://4-in-4.com/?p=472</guid>
		<description><![CDATA[Mike Cohen, David Phillips, Spike McCue, Liza Singer, and I spent all day yesterday building the props, shooting, doing the music, and editing &#8220;sweded&#8221; version of the iphone game The Incident. &#8220;Sweding&#8221; is a style of lo-fi recreation of movies that was invented by Michel Gondry for his film, Be Kind Rewind. Check out Gondry&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Mike Cohen, David Phillips, Spike McCue, Liza Singer, and I spent all day yesterday building the props, shooting, doing the music, and editing &#8220;sweded&#8221; version of the iphone game The Incident. &#8220;Sweding&#8221; is a style of lo-fi recreation of movies that was invented by Michel Gondry for his film, Be Kind Rewind. Check out Gondry&#8217;s original explanatory video, <a href="http://www.youtube.com/watch?v=i5Rd8x4OJoY">how to swede</a>.</p>
<p>The Incident is a fun 8-bit style iphone game where you play Frank, an ordinary seeming guy in a suit who begins to have a very bad day when every object in the world mysteriously starts falling out of the sky:</p>
<p>So, without further ado, here it is, The Incident: Sweded</p>
<p><a href="http://vimeo.com/19021696">The Incident: Sweded</a> from <a href="http://vimeo.com/user1249829">Greg Borenstein</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>It&#8217;s a Toilet Paper Dispenser</title>
		<link>http://4-in-4.com/2011/01/20/its-a-toilet-paper-dispenser/</link>
		<comments>http://4-in-4.com/2011/01/20/its-a-toilet-paper-dispenser/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 02:24:20 +0000</pubDate>
		<dc:creator>MichaelColombo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://4-in-4.com/?p=459</guid>
		<description><![CDATA[I needed a new one.]]></description>
			<content:encoded><![CDATA[<p>I needed a new one.<a href="http://4-in-4.com/wp-content/uploads/2011/01/P1010181.jpg"><img src="http://4-in-4.com/wp-content/uploads/2011/01/P1010181-281x375.jpg" alt="" width="281" height="375" class="alignnone size-medium wp-image-469" /></a></p>
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		<title>Junked LCD Tableau, Continued</title>
		<link>http://4-in-4.com/2011/01/20/junked-lcd-tableau-continued/</link>
		<comments>http://4-in-4.com/2011/01/20/junked-lcd-tableau-continued/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 00:34:00 +0000</pubDate>
		<dc:creator>MichaelColombo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://4-in-4.com/?p=460</guid>
		<description><![CDATA[Progress was made on day 1 &#8211; I slapped together the frame out of scrapwood, and documented myself doing this with IStopMotion. Enjoy this short video: (and if anyone can tell me why my embed code is not working I&#8217;d appreciate it). Though I have done several assemblages like this before, this presented a new [...]]]></description>
			<content:encoded><![CDATA[<p>Progress was made on day 1 &#8211; I slapped together the frame out of scrapwood, and documented myself doing this with IStopMotion. Enjoy this short video: <a href="http://www.youtube.com/watch?v=LxmJiKY8ojc"> (and if anyone can tell me why my embed code is not working I&#8217;d appreciate it).</p>
<p>Though I have done several assemblages like this before, this presented a new challenge since I needed to take the size and placement of the screens into account. This required some planning for a process which had been very much spontaneous for me in the past.<br />
<a href="http://www.flickr.com/photos/michaelcolombo/5374202570/" title="LCD Tableau Build by Push The Other Button, on Flickr"><img src="http://farm6.static.flickr.com/5161/5374202570_204dd56e77.jpg" width="375" height="500" alt="LCD Tableau Build" /></a></p>
<p>After the frame was completed, I used a router and hand saw to carve out spots for the LCDs to sit. Once done, I hot glued them in on the edges, then set about wiring them up.<br />
<a href="http://www.flickr.com/photos/michaelcolombo/5373603107/" title="LCD Tableau Build by Push The Other Button, on Flickr"><img src="http://farm6.static.flickr.com/5007/5373603107_2d62e4fd4a.jpg" width="375" height="500" alt="LCD Tableau Build" /></a></p>
<p>Here&#8217;s where I ran into problems. Some of the LCDs had existing circuit board hanging from them, which were a cinch to solder to. Other ones only had the thin ribbon connectors attached to them with tiny foil connections. These turned out to be basically impossible to solder to. I tried hot-gluing the wires to the foil, but this did not work. What I&#8217;ll try next is to make the connections with conductive epoxy. If this works I&#8217;ll continue with the build.</p>
<p>What remains is to enclose the frame along the sides and install back-lighting for the LCDs. I&#8217;ve gotten a lot done so far and am excited to continue working on it. I&#8217;m taking a mixed media sculpture course at Steinhardt this semester, so perhaps I&#8217;ll complete it as an assignment for that.</p>
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		<title>4×4 Day 3: Music Video</title>
		<link>http://4-in-4.com/2011/01/20/4%c3%974-day-3-music-video/</link>
		<comments>http://4-in-4.com/2011/01/20/4%c3%974-day-3-music-video/#comments</comments>
		<pubDate>Thu, 20 Jan 2011 06:32:07 +0000</pubDate>
		<dc:creator>Matthew Rader</dc:creator>
				<category><![CDATA[Day 3]]></category>
		<category><![CDATA[January 2011]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[music video]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[premiere]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://4-in-4.com/?p=456</guid>
		<description><![CDATA[Shot a music video today for Twin Shadow.  Can&#8217;t really show much for obvious reasons&#8230; There is quite a bit of post production work to do now and that it going to round out my 4&#215;4 week. I spent quite a few hours Wednesday night/Thursday morning struggling to get Cineform&#8217;s video codec to render alpha [...]]]></description>
			<content:encoded><![CDATA[<p>Shot a music video today for <a href="http://www.myspace.com/thetwinshadow">Twin Shadow</a>.  Can&#8217;t really show much for obvious reasons&#8230;</p>
<p><img class="alignnone" src="http://farm6.static.flickr.com/5170/5371335962_18f1919de8.jpg" alt="" width="374" height="500" /></p>
<p><img class="alignnone" src="http://farm6.static.flickr.com/5289/5371334896_802e4f1f3d.jpg" alt="" width="500" height="374" /></p>
<p><img class="alignnone" src="http://farm6.static.flickr.com/5003/5371336522_c2d7f24003.jpg" alt="" width="500" height="374" /></p>
<p>There is quite a bit of post production work to do now and that it going to round out my 4&#215;4 week.</p>
<p>I spent quite a few hours Wednesday night/Thursday morning struggling to get Cineform&#8217;s video codec to render alpha channels &#8211; it doesn&#8217;t for the $100 neoscene pack.  Anyone want to help a brutha out with <a href="http://www.cineform.com/products.php">Neo4k or Neo3D</a>? In the frustration I did learn a cool feature of the Adobe Creative Suite CS5 called <a href="http://www.adobe.com/products/creativesuite/dynamiclink/">Adobe Dynamic Link</a>.  Remember how you have to render out all those After Effects comps to get them into timeline software, in this case Premiere, well  if you have a kick ass computer, I do, you can use Premiere and simply import an AE sequence and bam.  AE is open at the same time so changes you make in AE effect Premiere in real time.  Hella cool and saves a lot of time especially when mocking this up quickly.</p>
<p><span style="color: #ff00ff"><strong>&lt;3</strong></span> rader</p>
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		<title>Day TWO &#8211; LEAF BOT</title>
		<link>http://4-in-4.com/2011/01/19/day-two-leaf-bot/</link>
		<comments>http://4-in-4.com/2011/01/19/day-two-leaf-bot/#comments</comments>
		<pubDate>Thu, 20 Jan 2011 01:39:59 +0000</pubDate>
		<dc:creator>Andy Jordan</dc:creator>
				<category><![CDATA[Day 2]]></category>
		<category><![CDATA[January 2011]]></category>

		<guid isPermaLink="false">http://4-in-4.com/?p=439</guid>
		<description><![CDATA[I&#8217;m working on a series of sculptures that use mechanics to make magical things appear in nature. This is the first test, a wire mesh and leaf sculpture running on a slow dc geared motor. More on what it is in day one post Leaf Bot Video Here]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m working on a series of sculptures that use mechanics to make magical things appear in nature.  This is the first test, a wire mesh and leaf sculpture running on a slow dc geared motor. More on what it is in <a href="http://4-in-4.com/2011/01/19/day-one-linkage-prototyping/">day one post</a>
<p><a href="http://vimeo.com/18971300">Leaf Bot Video Here</a></p>
<p><a href="http://4-in-4.com/wp-content/uploads/2011/01/leaf.jpg"><img src="http://4-in-4.com/wp-content/uploads/2011/01/leaf-375x244.jpg" alt="" width="375" height="244" class="alignnone size-medium wp-image-449" /></a></p>
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		<title>You Might As Well Jump</title>
		<link>http://4-in-4.com/2011/01/19/you-might-as-well-jump/</link>
		<comments>http://4-in-4.com/2011/01/19/you-might-as-well-jump/#comments</comments>
		<pubDate>Thu, 20 Jan 2011 00:08:11 +0000</pubDate>
		<dc:creator>spikem</dc:creator>
				<category><![CDATA[Day 3]]></category>

		<guid isPermaLink="false">http://4-in-4.com/?p=436</guid>
		<description><![CDATA[On Day 1 I took this picture of a friend jumping: I liked the image so much, that I decided to do a Philippe Halsman-esque photoshoot of people jumping for my next project. I&#8217;ve been taking pictures with my Nikon D40x for about a year now, and as an amateur photographer I&#8217;m always looking for [...]]]></description>
			<content:encoded><![CDATA[<p>On Day 1 I took this picture of a friend jumping:</p>
<p><a title="DSC_0013.jpg by spikespikespike, on Flickr" href="http://www.flickr.com/photos/spikeiam/5368440809/"><img src="http://farm6.static.flickr.com/5045/5368440809_75ca7ee83c.jpg" alt="DSC_0013.jpg" width="334" height="500" /></a></p>
<p>I liked the image so much, that I decided to do a <a href="http://en.wikipedia.org/wiki/Philippe_Halsman" target="_blank">Philippe Halsman</a>-esque photoshoot of people jumping for my next project. I&#8217;ve been taking pictures with my Nikon D40x for about a year now, and as an amateur photographer I&#8217;m always looking for chances to improve my skills and try new things. This seemed like a more exciting way to investigate portrait photography, and I knew that I wouldn&#8217;t have many chances to take photos once the semester started.</p>
<p>A few of my favorite (hastily edited) photos follow. You can find the set (for what it&#8217;s worth) <a href="http://www.flickr.com/photos/spikeiam/sets/72157625737649255/with/5368440809/" target="_self">here</a>.</p>
<p><a href="http://www.flickr.com/photos/spikeiam/5371355464/" title="DSC_0034 by spikespikespike, on Flickr"><img src="http://farm6.static.flickr.com/5004/5371355464_76b7562f42.jpg" width="334" height="500" alt="DSC_0034" /></a></p>
<p><a href="http://www.flickr.com/photos/spikeiam/5370751177/" title="DSC_0245 by spikespikespike, on Flickr"><img src="http://farm6.static.flickr.com/5005/5370751177_0e154c52b6.jpg" width="334" height="500" alt="DSC_0245" /></a></p>
<p><a href="http://www.flickr.com/photos/spikeiam/5370751567/" title="DSC_0349 by spikespikespike, on Flickr"><img src="http://farm6.static.flickr.com/5209/5370751567_9112acbc3a.jpg" width="334" height="500" alt="DSC_0349" /></a></p>
<p><a href="http://www.flickr.com/photos/spikeiam/5370750923/" title="DSC_0161 by spikespikespike, on Flickr"><img src="http://farm6.static.flickr.com/5047/5370750923_ed378e4565.jpg" width="334" height="500" alt="DSC_0161" /></a></p>
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		<title>4×4 Day 2: Seedlings</title>
		<link>http://4-in-4.com/2011/01/19/seedlings/</link>
		<comments>http://4-in-4.com/2011/01/19/seedlings/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 23:23:15 +0000</pubDate>
		<dc:creator>Matthew Rader</dc:creator>
				<category><![CDATA[Day 2]]></category>
		<category><![CDATA[January 2011]]></category>
		<category><![CDATA[cfl]]></category>
		<category><![CDATA[seedlings. garden]]></category>
		<category><![CDATA[windowfarm]]></category>

		<guid isPermaLink="false">http://4-in-4.com/?p=431</guid>
		<description><![CDATA[Expanded the interior garden area today by building a shelf and installing lighting for a new tray of seedlings. Just broccoli, cauliflower for outside and another tomato plant for the WindowFarm for now&#8230; Cut an extension cord and split it to two bulb sockets with 100 watt 5500k CFLs.]]></description>
			<content:encoded><![CDATA[<p>Expanded the interior garden area today by building a shelf and installing lighting for a new tray of seedlings.</p>
<p>Just broccoli, cauliflower for outside and another tomato plant for the <a href="http://www.windowfarms.org/">WindowFarm</a> for now&#8230;</p>
<p><img class="alignnone" src="http://farm6.static.flickr.com/5128/5368223909_5db72edbec.jpg" alt="" width="500" height="374" /></p>
<p>Cut an extension cord and split it to two bulb sockets with 100 watt 5500k CFLs.</p>
<p><img class="alignnone" src="http://farm6.static.flickr.com/5041/5367961043_e8a1fbac9a.jpg" alt="" width="500" height="374" /></p>
<p><img class="alignnone" src="http://farm6.static.flickr.com/5046/5368027735_cf9fa41b16.jpg" alt="" width="359" height="500" /></p>
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		<title>pd-starterkit on github!</title>
		<link>http://4-in-4.com/2011/01/19/pd-starterkit-on-github/</link>
		<comments>http://4-in-4.com/2011/01/19/pd-starterkit-on-github/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 22:54:07 +0000</pubDate>
		<dc:creator>yuditskaya</dc:creator>
				<category><![CDATA[January 2011]]></category>

		<guid isPermaLink="false">http://4-in-4.com/?p=427</guid>
		<description><![CDATA[pd-starterkit is now on github! https://github.com/organizations/pd-starterkit/ and the first commit of a somewhat fleshed out menutree is there too. access useful objects through a right click menu! tomorrow tutorials!]]></description>
			<content:encoded><![CDATA[<p>pd-starterkit is now on github!</p>
<p>https://github.com/organizations/pd-starterkit/</p>
<p>and the first commit of a somewhat fleshed out menutree is there too.</p>
<p>access useful objects through a right click menu!</p>
<p>tomorrow tutorials!</p>
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		<title>The Views Less Seen</title>
		<link>http://4-in-4.com/2011/01/19/the-views-less-seen/</link>
		<comments>http://4-in-4.com/2011/01/19/the-views-less-seen/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 22:50:09 +0000</pubDate>
		<dc:creator>Mike Cohen</dc:creator>
				<category><![CDATA[Day 3]]></category>
		<category><![CDATA[January 2011]]></category>

		<guid isPermaLink="false">http://4-in-4.com/?p=422</guid>
		<description><![CDATA[Here&#8217;s a bunch of photographs taken from vantage points that are not seen very often at ITP, if ever. http://www.flickr.com/photos/tylerdurden3181/sets/72157625862952834/ some highlights:]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a bunch of photographs taken from vantage points that are not seen very often at ITP, if ever.</p>
<p>http://www.flickr.com/photos/tylerdurden3181/sets/72157625862952834/</p>
<p>some highlights:</p>
<p><a href="http://www.flickr.com/photos/tylerdurden3181/5371264102/" title="IMG_5831.jpg by SnareHanger, on Flickr"><img src="http://farm6.static.flickr.com/5162/5371264102_288d8df965_m.jpg" width="240" height="160" alt="IMG_5831.jpg" /></a></p>
<p><a href="http://www.flickr.com/photos/tylerdurden3181/5371274628/" title="IMG_5851.jpg by SnareHanger, on Flickr"><img src="http://farm6.static.flickr.com/5005/5371274628_92612c5146_m.jpg" width="240" height="160" alt="IMG_5851.jpg" /></a></p>
<p><a href="http://www.flickr.com/photos/tylerdurden3181/5371278588/" title="IMG_5861.jpg by SnareHanger, on Flickr"><img src="http://farm6.static.flickr.com/5168/5371278588_223a541143_m.jpg" width="240" height="160" alt="IMG_5861.jpg" /></a></p>
<p><a href="http://www.flickr.com/photos/tylerdurden3181/5371298382/" title="IMG_5917.jpg by SnareHanger, on Flickr"><img src="http://farm6.static.flickr.com/5204/5371298382_fe950d1f92_m.jpg" width="240" height="160" alt="IMG_5917.jpg" /></a></p>
]]></content:encoded>
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		<title>Cinder…ugh</title>
		<link>http://4-in-4.com/2011/01/19/cinder-ugh/</link>
		<comments>http://4-in-4.com/2011/01/19/cinder-ugh/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 16:12:22 +0000</pubDate>
		<dc:creator>Mike Cohen</dc:creator>
				<category><![CDATA[Day 2]]></category>
		<category><![CDATA[January 2011]]></category>

		<guid isPermaLink="false">http://4-in-4.com/?p=417</guid>
		<description><![CDATA[In what seemed to be a catalyst for Greg B&#8217;s post on what makes a programming language good, I ran into similar issues. After spending most of my day attempting to really understand what I was doing with Cinder and not just copying and pasting code here and there, I ran into a ridiculous roadblock. [...]]]></description>
			<content:encoded><![CDATA[<p>In what seemed to be a catalyst for Greg B&#8217;s post on <a href="http://urbanhonking.com/ideasfordozens/2011/01/18/what-makes-a-programming-language-good/">what makes a programming language good</a>, I ran into similar issues.  After spending most of my day attempting to really understand what I was doing with Cinder and not just copying and pasting code here and there, I ran into a ridiculous roadblock.  My code compiles.  MY CODE&#8230;all the code I was putting together compiled.  This was after finding some stray hashes and semi-colons.  After I got my code clean, I compiled again and I wound up with errors in assert.h and stexcept.  Both of which are not in MY code, but in the cinder code.</p>
<p><strong>UPDATE:</strong> Upon further consideration&#8230;there&#8217;s nothing wrong with Cinder.  It&#8217;s just not telling me what exactly is the problem with my code.</p>
<p>here&#8230;have some errors:</p>
<p><code>Build FFT of project FFT with configuration Debug</p>
<p>CompileC build/FFT.build/Debug/FFT.build/Objects-normal/i386/FFTApp.o ../src/FFTApp.cpp normal i386 c++ com.apple.compilers.gcc.4_2</p>
<p>cd "/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode"</p>
<p>setenv LANG en_US.US-ASCII</p>
<p>/Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mfix-and-continue -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -iquote "/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/FFT-generated-files.hmap" "-I/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/FFT-own-target-headers.hmap" "-I/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/FFT-all-target-headers.hmap" -iquote "/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/FFT-project-headers.hmap" "-F/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/Debug" -iquote../../../../cinder_master/include -iquote../include "-I/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/Debug/include" -I../../../../cinder_master/boost "-I/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/DerivedSources/i386" "-I/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/DerivedSources" -include /var/folders/iF/iFQAD1uqFJe7A-ddlymUp++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/FFT_Prefix-bjvzihvszmjwomfykhprfwxbhlpa/FFT_Prefix.pch -c "/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/../src/FFTApp.cpp" -o "/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/Objects-normal/i386/FFTApp.o"</p>
<p>In file included from /Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/Emitter.h:14,</p>
<p>                 from /Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/../src/FFTApp.cpp:7:</p>
<p>../../../../cinder_master/include/cinder/gl/Texture.h:34: error: expected unqualified-id before 'namespace'</p>
<p>CompileC build/FFT.build/Debug/FFT.build/Objects-normal/i386/Particle.o Particle.cpp normal i386 c++ com.apple.compilers.gcc.4_2</p>
<p>cd "/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode"</p>
<p>setenv LANG en_US.US-ASCII</p>
<p>/Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mfix-and-continue -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -iquote "/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/FFT-generated-files.hmap" "-I/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/FFT-own-target-headers.hmap" "-I/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/FFT-all-target-headers.hmap" -iquote "/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/FFT-project-headers.hmap" "-F/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/Debug" -iquote../../../../cinder_master/include -iquote../include "-I/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/Debug/include" -I../../../../cinder_master/boost "-I/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/DerivedSources/i386" "-I/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/DerivedSources" -include /var/folders/iF/iFQAD1uqFJe7A-ddlymUp++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/FFT_Prefix-bjvzihvszmjwomfykhprfwxbhlpa/FFT_Prefix.pch -c "/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/Particle.cpp" -o "/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/Objects-normal/i386/Particle.o"</p>
<p>In file included from /Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/cassert:49,</p>
<p>                 from ../../../../cinder_master/boost/boost/random/linear_congruential.hpp:20,</p>
<p>                 from ../../../../cinder_master/boost/boost/random.hpp:36,</p>
<p>                 from ../../../../cinder_master/include/cinder/Rand.h:25,</p>
<p>                 from /Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/Particle.cpp:11:</p>
<p>/Developer/SDKs/MacOSX10.6.sdk/usr/include/assert.h:75: error: expected unqualified-id before string constant</p>
<p>CompileC build/FFT.build/Debug/FFT.build/Objects-normal/i386/Emitter.o Emitter.cpp normal i386 c++ com.apple.compilers.gcc.4_2</p>
<p>cd "/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode"</p>
<p>setenv LANG en_US.US-ASCII</p>
<p>/Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mfix-and-continue -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -iquote "/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/FFT-generated-files.hmap" "-I/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/FFT-own-target-headers.hmap" "-I/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/FFT-all-target-headers.hmap" -iquote "/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/FFT-project-headers.hmap" "-F/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/Debug" -iquote../../../../cinder_master/include -iquote../include "-I/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/Debug/include" -I../../../../cinder_master/boost "-I/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/DerivedSources/i386" "-I/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/DerivedSources" -include /var/folders/iF/iFQAD1uqFJe7A-ddlymUp++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/FFT_Prefix-bjvzihvszmjwomfykhprfwxbhlpa/FFT_Prefix.pch -c "/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/Emitter.cpp" -o "/Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/build/FFT.build/Debug/FFT.build/Objects-normal/i386/Emitter.o"</p>
<p>In file included from ../../../../cinder_master/include/cinder/Color.h:26,</p>
<p>                 from /Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/Emitter.h:13,</p>
<p>                 from /Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/Emitter.cpp:10:</p>
<p>../../../../cinder_master/include/cinder/ChanTraits.h:29: error: expected unqualified-id before 'namespace'</p>
<p>In file included from ../../../../cinder_master/boost/boost/rational.hpp:59,</p>
<p>                 from ../../../../cinder_master/include/cinder/Area.h:30,</p>
<p>                 from ../../../../cinder_master/include/cinder/Rect.h:26,</p>
<p>                 from ../../../../cinder_master/include/cinder/gl/gl.h:41,</p>
<p>                 from ../../../../cinder_master/include/cinder/gl/Texture.h:26,</p>
<p>                 from /Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/Emitter.h:14,</p>
<p>                 from /Users/michaelcohen/Documents/Cinder Projects/FFT/xcode/Emitter.cpp:10:</p>
<p>/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/stdexcept:47: error: expected declaration before end of line</code></p>
<p>If anyone has ideas, lemme know.  I&#8217;m pretty much at a complete impasse.</p>
]]></content:encoded>
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		<title>Maya</title>
		<link>http://4-in-4.com/2011/01/19/maya/</link>
		<comments>http://4-in-4.com/2011/01/19/maya/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 07:07:45 +0000</pubDate>
		<dc:creator>Mike Cohen</dc:creator>
				<category><![CDATA[Day 1]]></category>
		<category><![CDATA[January 2011]]></category>

		<guid isPermaLink="false">http://4-in-4.com/?p=403</guid>
		<description><![CDATA[3D modeling for me, goes way back to somewhere around 1990 with Lightwave 3D on an Amiga 2000. While that sounds like I&#8217;m some sort of pro, I didn&#8217;t say I was good at using it. I played around with it every so often, but I never really got anything good out of it. Most [...]]]></description>
			<content:encoded><![CDATA[<p>3D modeling for me, goes way back to somewhere around 1990 with <a href="http://en.wikipedia.org/wiki/LightWave_3D" target="_blank">Lightwave 3D</a> on an Amiga 2000.  While that sounds like I&#8217;m some sort of pro, I didn&#8217;t say I was good at using it.  I played around with it every so often, but I never really got anything good out of it.  Most likely because I was 9 at the time and 3D modeling software wasn&#8217;t made for and still isn&#8217;t made for 9 year olds.  In an effort to relive my childhood and actually model something in 3D, I used a student version of Maya and ran through the first two tutorials for it.  </p>
<p>Getting started was a bit slow.  It wasn&#8217;t the easiest interface to get used to.  The first tutorial involved making a temple&#8230;sort of Jefferson Memorial-ish.<br /> <br />
<a href="http://4-in-4.com/wp-content/uploads/2011/01/Temple2.png"><img src="http://4-in-4.com/wp-content/uploads/2011/01/Temple2-375x234.png" alt="" title="Temple2" width="375" height="234" class="size-medium wp-image-424" /></a></p>
<p><a href="http://4-in-4.com/wp-content/uploads/2011/01/Temple3.png"><img src="http://4-in-4.com/wp-content/uploads/2011/01/Temple3-375x234.png" alt="" title="Temple3" width="375" height="234" class="size-medium wp-image-425" /></a></p>
<p>This took me about an hour to run through.  Getting used to moving objects in 3D took a little time.  Aligning the columns at first was awkward, but I got the hang of it eventually.</p>
<p>After the temple, the second tutorial involves making a Halo-ish type of helmet.  I never thought to create a 3D model based off a sketch, most likely because I never think about making 3D models.  Makes a lot of sense though.<br /> <br />
<a href="http://4-in-4.com/wp-content/uploads/2011/01/HelmetSketch.png"><img src="http://4-in-4.com/wp-content/uploads/2011/01/HelmetSketch-375x234.png" alt="" title="HelmetSketch" width="375" height="234" class="size-medium wp-image-427" /></a></p>
<p>This tutorial took about 2 hours.  I would say the one thing I learned was when the Maya tutorial says to do something and you don&#8217;t see it easily, hold the space bar and it&#8217;ll probably be right there.  After a while, following the directions was quick and easy.  I found that the workflow was pretty decent, but I would&#8217;ve liked to know some keyboard shortcuts, if there are any.<br /> <br />
<a href="http://4-in-4.com/wp-content/uploads/2011/01/Helmet5.png"><img src="http://4-in-4.com/wp-content/uploads/2011/01/Helmet5-375x234.png" alt="" title="Helmet5" width="375" height="234" class="size-medium wp-image-426" /></a></p>
<p>Next step is to make something from scratch.</p>
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		<item>
		<title>Day One &#8211; Linkage Prototyping</title>
		<link>http://4-in-4.com/2011/01/19/day-one-linkage-prototyping/</link>
		<comments>http://4-in-4.com/2011/01/19/day-one-linkage-prototyping/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 04:32:33 +0000</pubDate>
		<dc:creator>Andy Jordan</dc:creator>
				<category><![CDATA[Day 1]]></category>
		<category><![CDATA[January 2011]]></category>
		<category><![CDATA[kinetic sculpture]]></category>
		<category><![CDATA[Theo Jansen]]></category>

		<guid isPermaLink="false">http://4-in-4.com/?p=392</guid>
		<description><![CDATA[Day ONE&#8211; Linkage Prototyping After a trip to the toy store, and a good amount of time looking at linkage games online, I decided to make my own linkage prototype system. It consists of a medium gage wire, machine screws, and screw caps. I bend each wire segment at the ends as close to a [...]]]></description>
			<content:encoded><![CDATA[<p>Day ONE&#8211; Linkage Prototyping</p>
<p>After a trip to the toy store, and a good amount of time looking at linkage games online, I decided to make my own linkage prototype system.  It consists of a medium gage wire, machine screws, and screw caps.  I bend each wire segment at the ends as close to a circle as I can.  Then fit the machine screw under each of the wire ends and cap it to make a linkage.  Pretty easy.</p>
<p>As the first test of a piece I&#8217;m making for tomorrow, I made two of Theo Jansen&#8217;s mechanisms outlined on this great site.  http://www.mechanisms101.com/theo_jansen.html<br />
<a href="http://4-in-4.com/wp-content/uploads/2011/01/Picture-2.png"><img class="alignnone size-medium wp-image-393" src="http://4-in-4.com/wp-content/uploads/2011/01/Picture-2-375x294.png" alt="" width="375" height="294" /></a></p>
<p><a href="http://4-in-4.com/wp-content/uploads/2011/01/Picture-2.png"></a>One of the fails of this system is that the screw caps will be wound or unwound by normal twisting and turning of the linkages.  To solve this, you can hot glue the caps into place.<br />
O<a href="http://4-in-4.com/wp-content/uploads/2011/01/linkageproto.jpg"><img class="alignnone size-medium wp-image-394" src="http://4-in-4.com/wp-content/uploads/2011/01/linkageproto-375x281.jpg" alt="" width="375" height="281" /></a></p>
<p>Video of the piece being uploaded now.  Will update when finished</p>
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